Okay, so I have been wanting to create glassy text without outside filters and looked through the PSP Challenges links. I decided to try this one out, once again, to see if I can get it right by following more closely. That did not happen lol I still ended up with whacky results.
So, I opted for a different approach. From Timber, I learned to do Vector text editing and creating a "border" by using the Foreground and Stroke (it is SO much easier this way).
All right, so I typed my text as Vector using the blue color.
I duplicated the Vector text and edited the color to white.
I duplicated the white text and changed it to black by Adjust > Negative Image. *automatically changes Vector to Raster*
I changed my white and blue text to Raster, accordingly.
By doing this, you eliminate the process of having to save/load an Alpha Channel and just work from your layers. No need to close layers as you work but if you need to, then no problem.
Click on your white text:
Selections > Select All > Float.
Selections > Modify > Contract by 4, Invert.
Edit > Clear (Delete).
Deselect (Ctrl+D).
Add the Gaussian Blur settings (6, 3, 1).
Change blend mode to Dodge, 70% opacity.
Click on your black text:
Selections > Select All > Float.
Selections > Modify > Contract by 2, Invert.
Edit > Clear (Delete).
Deselect (Ctrl+D).
Add the Inner Bevel setting.
Change blend mode to Screen.
Duplicate Inner Bevel layer, Adjust > Negative.
Change blend mode to Overlay.
And that is it. I added the drop shadow to the blue text layer (I tend to add it as separate layer, in case I want to change the opacity of DS).
I did go back to blue text layer and clicked Selections > Select All > Float; Invert.
Then clicked on white text layer and cleared the excess white. I deselected and done.
I cleared the excess white because I had animated it and when I saved it, it had a little more extra white around the text and I did not like it. It was just a preference.
As for the Noise settings: Random, 75% (no Monochrome).
I also used Watermelon Script Demo for this ♥